In the Spear Pillar Stage, there's a bug when the stage goes 'mirrored'.
USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues. PAL version tested everything works perfect except for small graphical glitches in the scores at the end of the battle. Perfect, 60FPS all times just some random crashes and minor audio issues Various Audio Bugs: Cutout, Feedback, etc. However, all character names in battle, and all the names in the Classic 'credits' coin shoot are broken/appear as bar codes. Works really fast had to enable frame rate limiting. However, results screens in all modes are broken.
Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode. Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off) Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitchesĬonstant 45-60FPS A few minor graphical glitches, but still completely playable A few minor graphical glitches, but still completely playable Even low end CPUs can run this at 40+ FPS.Ĭonstant 60FPS at 1080p.
This title has been tested on the environments listed below: Super Smash Bros Brawl Mods Iso Download Windows 7 Test Entriesīroken, freeze with the message 'Please Insert Super Smash Bros. Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller Single-player, Multiplayer (4), Co-op (4), Online (4) Help us keep up! Join in and help us make this the best resource for Dolphin. The Dolphin Emulator Wiki needs your help!ĭolphin can play thousands of games, and changes are happening all the time. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report. We've already had 10375 updates since Dolphin 5.0. And thanks to the creators of all the ISO builder scripts for Project M and the like, they are what I initially based this off of.Detailed wit error messages make use of FlexibleMessageBox by JReichert.The folder select dialog uses Ookii dialogs, a great little library for nice looking dialogs.Secondly, thanks to the Dolphin team for the awesome debug mode of Dolphin, I wouldn't have been able to get alternate stages and the replacement soundbank engine working without that.First of all, thanks to Wiimm for his amazing wit tool, which is used to extract, patch, and build the game images.This should happen automatically on build, but if it doesn't, just copy it manually. If you are building this from source, make sure the Resources folder from the base directory is getting copied into the same directory as the exe file, or else nothing will work.